Delg Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a simple grey robe with white stripes complete with hood. His skin is also unnaturally pale. His silver hair is kept up in a ponytail inside a feathered hat. His brown eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Delg hails from a village terrorized by orcs. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by orcs. Delg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Slave. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Lamlis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a trident. His white hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: Lamlis was born in the north. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has worked as a Fortune-teller like his father before him.
Motivation: Sabotage a competitor; and to be a mason again
Ideals: Professionalism, Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. Amethyst (110 gp).
Theobald Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly swords and axes. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Bonds: Attractive, Criminal record, Job, Military, Nature. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 cp. A roughly beaten golden orb (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Alchemist’s fire.
Abalaba Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears blue painted combat armor at almost all times. She wears her golden hair up in a very large beehive style do. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses divination through singing.
History: A powerful brothel owner made her what she is. After coming to the age of reason, Abalaba took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
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