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NPC Generator

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Advanced [show]


Andram Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Fortune-teller uniform. His silver hair has been sun bleached extensively. This white eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Servant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Shy, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Andram Malevolence, Male Tiefling Wizard 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Flame On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. Her brown fur is still thick. Her copper eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Soapmaker mother left her crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect her home; and she feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Enemies, Guardian. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Flame On the Water, Female Tabaxi Monk 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)5 (-3) 13 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Bucklal Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a perfectly clean shirt and pair of pants. His red hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bucklal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bucklal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Navigator job and began his own company from there.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and to be a mason again

Bonds: Attractive, Poor, Job, Immigrant, Criminal record. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Bucklal Goldfound, Male Halfling Cleric 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)15 (+2) 7 (-2)8 (-1)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Terran
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Snape, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in grey turtlenecks beneath a blue coat with brown slacks. His black hair is greasy and uncared for. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the west; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Insane. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Manfred Snape, Male Human Ranger 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)8 (-1) 6 (-2)10 (+0)
Skills Acrobatics +1, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs

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