William Warwick, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. He keeps his long white hair kept up in a rat tail. His hazel eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.
History: William lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Athletic, Philantrophist, Gifted. Bonds: Poor, Immigrant, Family. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 800 sp. Azurite (15 gp). 1 Chain shirt.
Geva Astley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. She wears her black hair down. Her gray eyes lackadaisically let the world flow into them.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a font of random trivia from the lore and stories she has discovered
History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp.
Gomory Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his whip always slung over his shoulder. He has a moderate pudge and is not very fit. His black hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Nature, Military. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Coral (100 gp). 1 Everburning torch.
Andram Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long dark red hair kept up in a rat tail. His black eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Flaws: Insomniac, Addict. Bonds: Adventurer, Religious. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 3 (-4) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 pp.
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