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NPC Generator

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Advanced [show]


Habor Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green armored body suit, with a simple brown line shooting up and back down. He wears a wide-brimmed hat to cover his moderate length brown hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Has a crush. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Habor Amuse, Male Tiefling Paladin 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 5 (-3)14 (+2) 10 (+0)10 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Theren Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He keeps his red hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Military, Nature. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Theren Hildenman, Male Half-Elf Barbarian 1
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 6 (-2)10 (+0) 9 (-1)5 (-3)
Skills Deception -1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: Red garnet (110 gp).


Social Check DCs


Sannl Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. Her red hair is slicked back into a classic pompadour. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted from career to career and currently works as a Dyer.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Poor, Job. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sannl Durthane, Female Dwarf Cleric 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)5 (-3) 9 (-1)11 (+0)
Skills Investigation -1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Ranala Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple tan robe with blue stripes complete with hood. She has no hair. She wears round tiny glasses practically rammed into her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a desert tribe. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Flaws: Ugly, Emotional. Bonds: Family, Nature, Immigrant. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Ranala Fiddlefen, Female Gnome Warrior 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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