Sweet Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear pastel pants and tee shirts. She wears her black fur up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born several months after her mother was called into army service. When Sweet reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and regain custody of her daughter
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Family. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. 1 Tanglefoot bags.
Gomory Failure, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears an entirely green suit with white socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She has no hair. Her eyes are a pleasant gold.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Gomory has worked very hard to control her curse. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Shy, Disease. Bonds: Rich, Family. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 5 (-3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 400 sp. 1 Simple lock.
Donaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a black suit. His brass crest is lengthy. His eyes are a pleasant gold.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better world.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Terse. Bonds: Adventurer, Religious, Enemies. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 270 gp. 1 Silk rope.
Mreksh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He keeps his long gold crest kept up in a rat tail. He has gleaming, smiling gold eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.
History: Mreksh lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mreksh took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
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