Harvest Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has styled her orange fur well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Harvest wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Gifted from a young age, Harvest studied abroad. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels threatened by others; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Rich, Job. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Thava Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a green cloak and cross-gartered grey stockings. Her crest is scarlet and curly. Her eyes are gold and catlike.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a necromancer, Thava was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Insane, Lazy, Racist. Bonds: Job, Mentor. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 310 gp. 3 Antitoxin.
Srorthen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his white crest. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Srorthen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a brigands raid, leaving Srorthen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His religion dominates his actions.
Ideals: Joker. Bonds: Attractive, Military, Religious, Enemies. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 160 gp.
Pikar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He has styled his auburn hair well, parting it to the left. His eyes are likewise violet.
Personality: Aggressive, abrasive, and angry, Pikar embodies much of what other species detest in the Halflings. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 370 gp. Eye agate (6 gp). 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
