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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emmeline Ainsley, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants. She is portly but not overly obese. Her white hair is matted, messy, and big. Her eyes are likewise brown.

Personality: She is very quiet and rarely speaks above a whisper. She has all her life been fascinated with music.

History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Emmeline Ainsley, Female Human Monk 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 9 (-1)7 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Vepar Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. She wears her black hair down. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.

History: She was born in the north. Brilliant and gifted she never wanted to apply herself. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Expand her business.

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Vepar Entropy, Female Tiefling Rogue 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Red spinel (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Cockaby Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. His blonde hair is greasy and uncared for. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born a particularly ugly child, much to the horror of his parents. Cockaby was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cockaby decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Miller

Voice: Stutters

Attributes [hide]

Cockaby Umbodoben, Male Gnome Fighter 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)8 (-1) 16 (+3)8 (-1)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs


Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is bronze and curly. This gold eyed westerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azzakh is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC.

Ideals: Passionate, Justice. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Baker

Voice: French accent

Attributes [hide]

Azzakh Sumnarghthrysh, Male Dragonborn Rogue 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs

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