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NPC Generator

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Advanced [show]


Nicor Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Bounty Hunter, who enjoyed hunting, Nicor was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicor took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Family, Nature. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Nicor Rumor, Male Tiefling Barbarian 1
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Cimer Agony, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large green jacket. His chestnut hair is still thick. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Glassblower profession.

History: He was born into a rich family. Through the years after Cimer was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cimer's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer, Family. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cimer Agony, Male Tiefling Commoner 1
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 70 gp.


Social Check DCs


Grai Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. With wild brown hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses divination through singing.

History: Grai was born in the east. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a banker and was forced into it by her family

Ideals: Passionate, Gifted, Persistence, Fighting. Bonds: Attractive, Family. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Grai Beckwith, Female Half-Orc Warrior 2
Medium (4'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Dazzazn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His silver crest, when down, is lengthy. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Dazzazn embodies much of what other species detest in the Dragonborns. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, Dazzazn has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Antagonistic, Hedonist, Ugly, Disease, Fearful. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Dazzazn Linxakasendalor, Male Dragonborn Wizard 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)10 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Bloodstone (70 gp). Brown-green garnet (50 gp). Malachite (10 gp).


Social Check DCs

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