Heward Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Philantrophist. Flaws: Insane, Selfish, Greedy. Bonds: Criminal record. Occupation: Masseuse
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 180 gp.
Emerald On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His cinnamon fur, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.
Motivation: To settle down with his crush; and money/treasure
Flaws: Depressed. Bonds: Criminal record, Immigrant, Rich, Has a crush. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Masterwork Artisan’s tools.
Ronwe Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her dark red hair is knotted and matted. Her skin is flawless and her red eyes scan people very quickly.
Personality: Always inclined to offer people food she seems plenty friendly. Ronwe is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She got into the Stableman business at a young age. Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Stableman soon after.
Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist. Bonds: Rich, Attractive, Family, Job. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Kansif Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears skinny pants and wears a white and green robe with the hood down, she is not a threatening figure. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She can't help but pocket interesting objects she comes across
History: She was born in the east, but her parents moved at a very young age to the south. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 6 (-2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!