Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man has a large brown mantle and cape that has been intricately interwoven into his white robe. His clothes are grease stained in places. His red fur is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Dagger is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Logical. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
Possessions: Amber (160 gp).
Dalgal Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly shortspears and clubs. His auburn hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dalgal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +6
Possessions: 140 gp. Sard (80 gp). 1 Darkwood Buckler.
Enna Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a violet Stetson hat and violet clothes. Her blonde hair is lengthy and is close to two feet long. Her blue eyes dart from person to person.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also hits on women, regardless of circumstances.
History: She was born into a rich family. Enna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Tiefling compassion; and she desires power and/or immortality
Ideals: Athletic. Flaws: Shy, Racist. Bonds: Has a crush, Rich, Adventurer. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 90 pp.
Gerbo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered sai and tarnished shortspear as well. He wears his hair in dreadlocks. His eyes are a pleasant blue.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.
Motivation: He's in love; and he would like to get married and retire
Ideals: Fighting, Professionalism, Persistence. Flaws: Addict, Disease. Bonds: Has a crush. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Thieves’ tools.
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