Mamnen Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his blue hair up. His eyes are red.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Mamnen's homeland. Mamnen decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Fighting. Bonds: Job, Slave, Immigrant. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Havilar Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green leather gloves, a green jacket, and tight pants. She carries with her a set of crossbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her long rusty crest is drawn into a two foot long braid. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is frequently practicing swordplay.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things
Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Military, Rich. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 14 (+2) | 8 (-1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 200 sp.
Ruloth Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length bronze crest. She has a tattooed face.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. As long as the job gets done she does not care how it got done.
History: From birth she was tutored by a cruel and relentless mentor. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Ruloth's homeland. Ruloth decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: Marry her brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Bonds: Attractive, Mentor, Immigrant. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Beast In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a pastel collared shirt and black skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her top hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: While she acts the brute, she is far gentler than she would appear. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Beast was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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