Thomas Deighton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish brown hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Nature, Poor. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1300 sp.
Harbek Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He has styled his red hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Fletcher, who enjoyed hunting, Harbek was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Fletcher; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Nature, Criminal record. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee.
Adran Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His golden hair is cut short. His hazel eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 3 (-4) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Sylvan, Goblin, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp.
Flame Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. She carries with her a set of halberds, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her fur is yellow and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Flattery will make her almost putty in your hands.
History: Flame was raised in a hard working conservative environment. A gifted student she started as a Carpenter, but she got bored and became a Mercenary. She has achieved small success as a Mercenary.
Motivation: Wants to open a new tavern; and balancing her hectic life and new mercenary responsibilities is difficult
Ideals: Fighting, Passionate. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!