Beleth Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of magic on her torso. She is physically well-built. Her hair is silver and curly. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the north to a Sage, Beleth learned a great deal about her mother's area of expertise. Beleth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She desires power and/or immortality; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp. Golden pearl (40 gp).
Altho Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Jeweler profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Flaws: Disease, Addict. Bonds: Attractive, Job, Family. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp. Amethyst (150 gp).
Umpen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish auburn hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast plains. Umpen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to work out more often; and to be a mason again
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Adventurer, Nature. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. 2 Antitoxin.
Barbena Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears rags and sports a simple walking cane. Her skin is also unnaturally pale. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Flattery will make her almost putty in your hands.
History: She was raised in a mountains tribe. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Nature, Debt. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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