Zedaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, green cloak. His white crest is still thick. His gold eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a spy and was forced into it by his family
Ideals: Athletic, Gifted, Logical. Bonds: Rich, Family, Criminal record. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Seere Dread, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She comes from a rich eastern family. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She has money and likes to spend it; and to reunite with her old friends
Ideals: Athletic. Flaws: Shy. Bonds: Family, Rich, Adventurer. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 gp. Banded agate (11 gp). 1 Banded mail.
Liftrasa Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a fancy brown dress. Sporting a black mohawk this woman's hair draws a lot of attention. She is baby faced.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a minor phobia of water and hates getting wet.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. While studying, she fell in love. They married and had a son. Some 2 years later her spouse died after the birth of her son. Heartbroken, Liftrasa never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Money/treasure; and she's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, In love, Rich. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Dalgal Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Dalgal was born with his mother's beautiful face. Dalgal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dalgal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 4 (-3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp).
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