Dynamic On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is typically in her Fisher uniform. She wears a colorful flower in her black fur. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. She is an amazing painter.
History: She was born in a small desert village. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and expand her business
Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Nature. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Salanop Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tan coat over a red low-cut shirt, and a broad hat upon her head. Her head has been shaved. She has a dull look in her gray eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She has a minor phobia of water and hates getting wet.
History: She was born at the edge of vast desert. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear.
Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp.
Sun Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears dark leathers with embroidery. Her black fur is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sun lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She used her abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and marry her brother to traveling adventurers
Ideals: Disciplined, Extrovert, Philantrophist. Flaws: Mundane. Bonds: Family. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 390 gp.
Nirgel Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a green tunic with brown highlights, and long white pants that bunch up around his shoes. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Nirgel lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To pay off his debts; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Poor, Family, Slave, Enemies, Debt. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Moss agate (11 gp). 1 Good lock.
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