Oskar Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with red highlights, and long tan pants that bunch up around his shoes. His blonde hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.
History: He comes from a rich northern family. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He then took over the family business and is one of the better Armorer for hire.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Joker, Philantrophist. Flaws: Insomniac, Depressed. Bonds: Rich, Job. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 gp.
Helgret Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'9", this woman wears a grey coat over a red low-cut shirt, and a feathered hat upon her head. She wears her black hair down. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She would rather hide behind her crafts than deal with other people.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp.
Fenriz Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Weaver uniform. His purple hair has been sun bleached extensively. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fenriz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fenriz. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp.
Gerbo Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a tan and yellow robe with the hood down, and sports empty pouches on his belt. His silver hair is smooth and relatively long. His eyes are likewise blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gerbo was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has worked as a Armorer like his father before him.
Motivation: He wants revenge against drow; and a deep hatred of drow
Ideals: Disciplined, Persistence. Bonds: Slave, Job, Enemies. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
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