Eldon Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a flail. His red hair is smooth and relatively long. He has gleaming, smiling amber eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Terse. Bonds: Rich, Religious. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Arara Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her red hair is unkempt and raggedy. Her eyes are a pleasant hazel.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Shipwright, who enjoyed hunting, Arara was taken on many hunting expeditions. Arara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Cynical. Bonds: Poor, Adventurer, Nature. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 7 (-2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp.
Bilga Wordsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her hair is long and blonde with streaks of golden, and is pulled back with small white clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.
History: Born in the north her family was never financially stable. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 320 gp. 1 Silk rope.
Biri Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a robe, a symbol of the sun god around her neck, and a crossbow on her belt. Her crest is short and blue. Her gold eyes are slightly larger than normal.
Personality: She exudes charisma. She is a tour de force of persuasion. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a necromancer, Biri was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Biri was born on a far eastern island where she grew up under the tutelage of her father, an expert Carter. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Biri fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Immigrant. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
