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NPC Generator

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Advanced [show]


Dean Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His golden hair is thinning but still full. He has a dull look in his gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Professionalism, Justice. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Dean Fasharash, Male Half-Elf Ranger 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Rurik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and silver. His gray eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rurik took refuge in the large cave and found the beat up longsword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to get laid; and he's in love

Ideals: Gifted. Bonds: Poor, Job, Nature, Has a crush. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Rurik Trueanvil, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 8 (-1)6 (-2)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: Rhodochrosite (6 gp).


Social Check DCs


Mardred Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right arm. She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. Her silver hair is lengthy. Her eyes are likewise hazel.

Personality: She is irascible and easily irritated. She invites people to come help in her community garden.

History: Mardred hails from a village terrorized by goblins. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Mardred Orcfoe, Female Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 210 gp. Fire opal (600 gp).


Social Check DCs


Gurdis Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern woman, she wears a fancy grey dress. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Energy wise she seems alert and responsive.

History: Gurdis was born the youngest of three triplets. Gurdis abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and marry her brother to traveling adventurers

Ideals: Joker, Professionalism. Bonds: Attractive, Family, Adventurer. Occupation: Bookbinder

Voice: Indian accent

Attributes [hide]

Gurdis Torunn, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp.


Social Check DCs

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