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NPC Generator

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Advanced [show]


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He has a small bristly mustache and wavy white hair. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He comes from a rich eastern family. Baern liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Shy. Bonds: Immigrant, Rich, Nature. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Baern Goldfinder, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp. Jade (110 gp).


Social Check DCs


Mûglûk Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. He keeps his long blonde hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Detective father left him crippled. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Mûglûk Pickering, Male Half-Orc Druid 1
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)11 (+0) 17 (+3)9 (-1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 80 gp. Silver pearl (100 gp). 1 Banded mail.


Social Check DCs


Bertram Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an entirely yellow suit with black socks and a vest with buckled shoes. He wears a deerstalker hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Bertram reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Impulsive, Hedonist. Bonds: Attractive, Slave, Military. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Bertram Mancilla, Male Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 5 (-3)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anakis Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, but even with her fine clothing she looks run-down. Her dark red hair is heavily combed to the right. This red eyed northerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Anakis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Anakis's mother didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants her loneliness to end.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Anakis Ambition, Female Tiefling Rogue 1
Medium (4'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)7 (-2) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs

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