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NPC Generator

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Lvl.
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Advanced [show]


Abalaba Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears tight fitting clothing which further accentuates her frame. Her white hair is knotted and matted. She has gleaming, smiling gray eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to loving parents in a slum to the north. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting brigands, the young Abalaba began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants revenge against brigands.

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Poor, Enemies. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Abalaba Albaratie, Female Gnome Warrior 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 6 (-2)8 (-1)
Skills Insight +0, Performance +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Malachite (8 gp).


Social Check DCs


Tenena Welber, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and sports blue clothing, slightly heavier than average wear. She wears a feathered hat to hide her balding. Her green eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.

History: Born to a pair of adventurers, Tenena grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Tenena and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tenena discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tenena fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Ugly, Disease. Bonds: Military, Adventurer, Poor. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Tenena Welber, Female Gnome Rogue 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)6 (-2) 7 (-2)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Ootah Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her red hair is kept up in a ponytail inside a deerstalker hat. She has several tiny topaz earrings on each ear.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When she was but 4 years old her parents immigrated from the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 7 years.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and to be a mason again

Flaws: Ugly. Bonds: Rich, Job, Enemies, Immigrant. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Ootah Hadley, Female Half-Orc Barbarian 2
Medium (4'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His yellow fur is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered painting. Since then, he has sought to make the best of life.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Elegant In the Wind, Male Tabaxi Fighter 1
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs

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