Dalgal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey leather gloves, a grey jacket, and tight pants. His long red hair reaches down to his waist. He is baby faced.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Dalgal studied abroad. Through the years after Dalgal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dalgal's mother didn't care for him much, and the feeling was mutual. He became a Marshal soon after.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Job, Military. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ovak Barney, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze, and is pretty ugly. She has a long auburn ponytail with little hanging trinkets. She has several tiny opal earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Ovak was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Fisher and was forced into it by her family; and to clean up the streets
Flaws: Ugly, Impulsive. Bonds: Rich, Guardian, Family. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Violet garnet (300 gp). 1 Masterwork Uncommon Weapon.
Ea Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white hair is unkempt and raggedy. She has a dull look in her black eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ea fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Terse. Bonds: Poor. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Seraphina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. She has done her best to style her black hair to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the south, but her parents moved at a very young age to the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Bonds: Rich, Immigrant, Criminal record. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
