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NPC Generator

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Advanced [show]


Rosalind Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is wavy and long. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Sellsword first and foremost. She believes firmly that knowledge should be universal. She is afraid of women and trembles around them

History: Rosalind was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She got away from her former life and has fallen to alcoholism.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new sellsword responsibilities is difficult

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Poor. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Rosalind Mellerelel, Female Half-Elf Monk 2
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2

Possessions: 260 gp.


Social Check DCs


Silent Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is black and curly. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. Silent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Guardian, Adventurer. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Silent Hummingbird, Male Tabaxi Ranger 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)6 (-2) 5 (-3)12 (+1)
Skills Stealth +6, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp.


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tattered old clothes. His hair is silver and curly. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Crampernap hails from a village terrorized by dire rats. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Crampernap was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Crampernap Wildwander, Male Gnome Wizard 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His hair is brown and curly. He has a dull look in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. In his 17th year, his parents were killed by a goblins raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Nature, Enemies. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Gerbo Folkor, Male Gnome Monk 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 10 pp. Violet garnet (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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