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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Georgina Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has a long auburn ponytail with little hanging trinkets. She has a tattooed face.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the east to a Sellsword, Georgina learned a great deal about her father's area of expertise. Her father took her hunting and taught her how to get in the mind of other creatures. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Gnomish compassion; and wants to open a new tavern

Ideals: Professionalism. Flaws: Racist. Bonds: Job, Nature, Adventurer. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Georgina Goldfound, Female Halfling Barbarian 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Religion +1, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this man has a large brown mantle and cape that has been intricately interwoven into his yellow robe. His orange fur is slicked back into a classic pompadour. He has amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Cask studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable, Gifted. Flaws: Disease. Bonds: Guardian. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Cask On the Water, Male Tabaxi Barbarian 2
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)11 (+0) 14 (+2)4 (-3)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and wears dark leathers with embroidery. His brown hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Insane. Bonds: Has a crush. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Ozyman Whispermouse, Male Halfling Expert 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thamuz Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He has the majority of his body covered in plate. He has a hunchback. He keeps his purple hair in a flapper bob. He has gleaming, smiling gold eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Thamuz Tranquil, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +0, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs

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