Norkruuth Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. He has a slight overbite and is overall scrawny. He sports a flattop crest cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Norkruuth lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He has drifted from career to career and currently works as a Bookbinder.
Motivation: Wants to raise his children well; and he would like to get married and retire
Ideals: Passionate, Philantrophist. Bonds: Family, Job, Has a crush. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 sp. Deep green spinel (160 gp). 1 Masterwork Thieves’ tools.
Salasar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Armorer. His blue crest is braided into rings. His red eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Salasar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Salasar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Professionalism. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Snafû Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears white cloth garments or leather armor. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes dart from person to person to random spaces in the air.
Personality: Snafû is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Snafû grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Snafû. He has recently gotten a pet goose that steals things from people.
Motivation: He is content; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Extrovert, Optimist. Flaws: Mundane. Bonds: Criminal record, Debt. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 130 gp. 1 Everburning torch.
Vanuath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light tan in addition to tight pants. He has a penchant for wearing a ring with an oversized amber on his right hand. His silver hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: Abrasive and pushy, he has a hard time making friends. Vanuath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Vanuath was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 8 years.
Motivation: A deep hatred of orcs; and money/treasure
Flaws: Antagonistic, Hedonist. Bonds: Rich, Job, Religious, Enemies. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!