Kilia Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is typically in her Sailor uniform. Her skin is also unnaturally pale. Her feathered hat is riddled with cuts and holes. She has green eyes.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich western family. A gifted student she started as a Ploughman, but she got bored and became a Sailor. She now mingles about in high society.
Motivation: She has money and likes to spend it; and many dire rats want her driven away
Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 80 gp.
Creega Enfield, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a perfectly clean shirt and pair of pants. Sporting a golden mohawk this woman's hair draws a lot of attention. Her blue unseeing eyes seem to look past you.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Creega lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Seamstress mother left her crippled. She has been saving her money to try and buy her brother's freedom.
Motivation: She feels threatened by others.
Ideals: Disciplined. Flaws: Disease, Fearful. Bonds: Attractive, Poor, Family. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 5 (-3) | 3 (-4) | 6 (-2) |
Senses Passive Perception 6
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 1 Masterwork Common Melee.
Anne Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. Her red hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Adventurer, Military. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 200 sp.
Thervan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a tan and brown robe with the hood down. His chestnut hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 3 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Brown-green garnet (120 gp). Freshwater pearl (16 gp).
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