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NPC Generator

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Lvl.
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Advanced [show]


Symma Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a lot of dark rich colors, with gold accents. She wears her chestnut hair down. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the east. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Symma was born the youngest of three triplets. Her necromantic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Pacifist, Gifted. Bonds: Attractive, Rich, Family. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Symma Dunben, Female Gnome Barbarian 1
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Leaf Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a pastel armored body suit, with a simple tan line shooting up and back down. Her right hand appears badly burned and disfigured. Her cinnamon fur is lengthy. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is overprotective of those who hire her services. She is harsh and unforgiving.

History: The child of southern immigrants she idolized her mother. Leaf was born on a far southern forest where she grew up under the tutelage of her mother, an expert Merchant. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic. Bonds: Guardian, Immigrant. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Leaf Prim Posies, Female Tabaxi Wizard 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)7 (-2) 8 (-1)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 220 gp.


Social Check DCs


Pennie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze, and a wedding ring on her right hand. Her black hair is cut short. She has several tiny aquamarine earrings on each ear.

Personality: She has a massive crush on the younger sibling of the Shipwright who has hired her part-time. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Pennie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pennie. She used her abilities to trick people and travel the world for free.

Motivation: She has money and likes to spend it; and she is a bit of a kleptomaniac

Bonds: Rich, In love, Has a crush, Criminal record, Religious. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Pennie Kettlewhistle, Female Halfling Bard 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 sp.


Social Check DCs


Alice Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a robe, a symbol of luck around her neck, and a greatsword on her belt. She wears her chestnut hair down. She has violet eyes and a yellow hat with a red feather.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.

History: Alice was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Alice Feeny, Female Half-Elf Bard 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 gp.


Social Check DCs

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