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NPC Generator

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Advanced [show]


Gunnloda Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is cut jaggedly and amateurishly. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food she seems plenty friendly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in a small desert village. Gunnloda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Addict, Secretive. Bonds: Nature. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Gunnloda Deepdelver, Female Dwarf Warlock 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 800 sp.


Social Check DCs


Thea Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Thea grew up listening to her father's many stories. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is searching for what she claims is her rightful reward.

Motivation: She is compelled to act according to her religious beliefs; and obtaining odd cultural elven artifacts is her passion

Ideals: Logical. Flaws: Fearful. Bonds: Poor, Religious, Adventurer. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Thea Wiseacre, Female Halfling Commoner 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Barendd Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he has the majority of his body covered in plate. He wears his brown hair up. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of illithids once and for all.

History: He got into the Animal Trainer business at a young age. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business

Flaws: Shy. Bonds: Enemies, Job, Immigrant. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Barendd Bigtoe, Male Dwarf Warrior 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)6 (-2) 12 (+1)8 (-1)
Skills Investigation +0, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His white hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 3 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Justice. Bonds: Immigrant, Attractive, Criminal record. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Thomas Birkenhead, Male Human Warlock 2
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork studded leather.


Social Check DCs

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