Glim Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person to random spaces in the air.
Personality: Glim wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Glim was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his sister; and sabotage a competitor
Ideals: Disciplined, Artistic. Bonds: Family, Religious, Job. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 130 gp.
Flask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her beige fur has been sun bleached extensively. Her eyes are blue and catlike.
Personality: Flask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She ran away from her former home and has been making her living as a Tailor for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Opinionated. Flaws: Insane. Bonds: Rich, Job. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 3 (-4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Hecat Flight, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered brown stockings, and carries rapiers. Her black hair is thinning but still full. Her red eyes lackadaisically let the world flow into them.
Personality: Hecat hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She uses divination through singing.
History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Due to her spouse's obsession with being a Sage they were divorced and she won custody of their son. She worked as a Laborer, and she later adopted a second son.
Motivation: To unite with her brother; and doesn't want to be a laborer and was forced into it by her family
Ideals: Fighting, Artistic, Gifted. Bonds: Mentor, Family. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp.
Aldous Rutland, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He keeps his brown hair in a flapper bob. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. A freak accident while working with his Healer mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 100 gp. 4 Smokesticks.
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