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NPC Generator

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Advanced [show]


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greasy and uncared for. His brown unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many illithids want him driven away; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bhevek TellPenny, Male Halfling Bard 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Just what you see.


Social Check DCs


Werydd Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. She has slicked back red hair. She is baby faced.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in a small mountains village. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Gifted, Entrepeneur. Bonds: Poor, Nature, Criminal record. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Werydd Durthane, Female Dwarf Wizard 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 12 (+1)4 (-3)
Skills Acrobatics +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs


Ootah Oakes, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. Her hair is red and curly. Her blue eyes are slightly larger than normal.

Personality: She can speak with the recently deceased. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sold as a small child to a wizard, Ootah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ootah took refuge in the large cave and found the beat up bow and armor she uses now. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and balancing her hectic life and new bricklayer responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Nature. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Ootah Oakes, Female Half-Orc Ranger 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 5 (-3)10 (+0) 10 (+0)11 (+0)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).


Social Check DCs


Frouse Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He carries a battered greatsword and tarnished nunchaku as well. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Frouse was born the youngest of three triplets. While studying, he fell in love. They married and had a son. Some 10 years later his spouse died after the birth of his son. Heartbroken, Frouse never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: An old rival family wants him found.

Ideals: Fighting. Bonds: Attractive, Rich, Family, In love. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Frouse Shadowcloak, Male Gnome Monk 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)6 (-2) 9 (-1)15 (+2)
Skills History +0, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Silver comb with moonstones (200 gp).


Social Check DCs

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