Aramil Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He prefers to wear flannel. His auburn hair is thinning but still full. This gray eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Aramil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. When Aramil reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Sensitive, Depressed. Bonds: Military, Adventurer. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 pp.
Farideh Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her shortspear. Her copper crest is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Ideals: Athletic, Gifted, Extrovert. Flaws: Insomniac. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Dynamic In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has a large pastel mantle and cape that has been intricately interwoven into her grey robe. Her cinnamon fur is unkempt and raggedy. Her face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invites people to come help in her community garden.
History: Born to a Spice Merchant, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Aura In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her clothes are grease stained in places. Her fur, while still mostly beige, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She is a Yochlol in disguise. A few years later when the north was not economically sound they moved to her current location. She has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and to reunite with her old friends
Flaws: Cynical. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
