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NPC Generator

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Advanced [show]


Loopmottin Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her blonde hair is wavy and long. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Loopmottin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Loopmottin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's since become an addict/alcoholic.

Motivation: She has decided she is irredeemable; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker. Flaws: Addict, Disease. Bonds: Poor, Enemies, Criminal record. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Loopmottin Rofferton, Female Gnome Commoner 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1600 sp. Citrine (50 gp).


Social Check DCs


Geoffrey Springfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy red hair. He is baby faced.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Knight, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wishes to resurrect an old love

Ideals: Impeccable, Gifted. Bonds: Poor, In love, Job. Occupation: Stableman

Voice: German accent

Attributes [hide]

Geoffrey Springfield, Male Human Adept 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2500 sp. Moss agate (7 gp). Deep blue spinel (800 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Einkil Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a slaver, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mercenary job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Einkil Dankil, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Guard job and began his own company from there.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Rich, Job. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Two Llamas Wind, Male Tabaxi Warlock 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +3, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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