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NPC Generator

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Advanced [show]


Pyra Weary, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Adventurer. She has styled her silver hair well, parting it to the right. Her silver eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The war was a terrible time for her, and Pyra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was a soldier and died while she was still young. Pyra was left her mother's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by brigands. Pyra was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: To prove her worth to the world; and she wants revenge against brigands

Ideals: Philantrophist. Flaws: Depressed, Impulsive. Bonds: Military, Religious, Enemies. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Pyra Weary, Female Tiefling Barbarian 2
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp. Azurite (14 gp). Zircon (30 gp). Azurite (14 gp).


Social Check DCs


Tree Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His fur is brown, silky, and of moderate length. His eyes are yellow and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Joker, Artistic. Bonds: Attractive, Nature. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Tree Of Shadows, Male Tabaxi Adept 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 4 (-3)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Jasmine Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears tight fighting clothing, which leaves very little to the imagination. She has styled her chestnut hair well, parting it to the left. She has several tiny amber earrings on each ear.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Jasmine lived on a farm with her father, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Jasmine Quickstep, Female Halfling Bard 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 9 (-1)3 (-4) 9 (-1)7 (-2)
Skills Intimidation +0, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 1 Darkwood Buckler.


Social Check DCs


Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His red hair is braided into rings. His eyes are blue and catlike.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the south. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Bertram Hayhurst, Male Human Aristocrat 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 40 pp. Malachite (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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