Veloptima Garrick, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her white hair is thinning but still full. Her blue eyes peer out from beneath her top blue hat.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: The child of a Masseuse, who enjoyed hunting, Veloptima was taken on many hunting expeditions. Her first spouse was a Masseuse, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: An old rival family wants her found; and she has passion for adventuring and risk
Flaws: Shy. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 7 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +1
Possessions: 130 gp. Aquamarine (300 gp).
Millicent Barclay, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her hair is short and red. Her brown unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. Animals are drawn to her, and she is able to talk to them.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want her driven away
Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Religious, Enemies. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
Malquis Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and carries tridents. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her religion dominates her actions.
Ideals: Fighting, Disciplined. Bonds: Rich, Religious, Nature. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp. Rhodochrosite (6 gp).
Balimaar Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man sports yellow clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His brown hair is braided into rings. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found.
Flaws: Ugly. Bonds: Family, Rich, Mentor, Job. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 14 (+2) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 600 sp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!

