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NPC Generator

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Advanced [show]


Delre Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. Her hazel eyes are slightly larger than normal.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family Her mother took her hunting and taught her how to get in the mind of other creatures. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Logical, Optimist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Delre Durthane, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 8 (-1)9 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Birel Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is cut short with large spiked bangs in the front. This amber eyed southerner is not easily forgotten.

Personality: She snorts whenever she laughs or is feeling confident. She plays an instrument quite well.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Birel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to share knowledge with the world

Ideals: Fighting, Artistic, Logical. Bonds: Attractive. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Birel Conway, Female Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 220 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Ranala Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a blue feathered hat and blue clothes. She has no hair. Her eyes are blue and she is always smoking a pipe.

Personality: Eccentric and domineering, Ranala will drive conversation. She is frequently practicing swordplay.

History: She was born several months after her father was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes her a fraud; and she wants nothing more than to rejoin the army

Ideals: Athletic, Extrovert. Flaws: Ugly, PTSD. Bonds: Military, Enemies. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Ranala Quillsharpener, Female Gnome Adept 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 gp. Fire opal pendant on a fine gold chain (500 gp). 4 Alchemist’s fire.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, grey cloak. His hair is black and curly. He has a tattooed face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich western family. After coming to the age of reason, Adrik took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adrik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Logical, Gifted. Bonds: Immigrant, Enemies, Rich, Job. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Adrik Gorunn, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Healer’s kit.


Social Check DCs

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