Trail Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and she perpetually has her crossbow ready. Her cinnamon fur is braided into rings. She has green eyes and a pastel hat with a grey feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the east to a Bounty Hunter, Trail learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has worked as a Bounty Hunter like her father before her.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Fighting, Passionate. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Hlin Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her white hair down. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Hlin was born with her father's beautiful face. She was an apprentice working in her father's forge. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with her old friends; and sabotage a competitor
Flaws: Hedonist. Bonds: Job, Attractive, Has a crush, Adventurer. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp. Large well-done wool tapestry (200 gp).
Oblar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Werydd Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She dresses like a well dressed Adventurer does, and her gloved hand is found clutching a lance. She sports a flattop hair cut. Her brown eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.
History: The child of southern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and to be a assassin again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
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