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NPC Generator

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Advanced [show]


Hecat Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Barrister. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also has developed a complete distrust of the Cook profession.

History: She got into the Barrister business at a young age. Her arcane abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and money/treasure

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Job, Rich. Occupation: Barrister

Voice: French accent

Attributes [hide]

Hecat Principle, Female Tiefling Paladin 1
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp. Malachite (11 gp).


Social Check DCs


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He wears rags and sports a simple walking cane. He has a hunchback. His fur is gray and very short. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Poor, Guardian, Enemies. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Dagger Thunder, Male Tabaxi Ranger 1
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).


Social Check DCs


Einkil Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He carries a battered axe and tarnished scythe as well. His head has been shaved. His eyes, though not visible through his cowl, are blue.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: Sold as a small child to a slaver, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Einkil Rakankrak, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Athletics -1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. Zircon (20 gp).


Social Check DCs


Gerbo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Herbalist uniform. With bright red hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a very good compulsive liar and kleptomaniac.

History: Gerbo was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has recently gotten a pet goose that steals things from people.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and wants to raise his children well

Ideals: Joker. Bonds: Job, Criminal record, Family, Immigrant. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Gerbo Fapplestamp, Male Gnome Aristocrat 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Athletics +0, Deception +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +1

Possessions: 330 gp.


Social Check DCs

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