Dee Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. She keeps her long brown hair kept up in a rat tail. Her eyes are likewise brown.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted psionic powers by her dying brother.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Selfish, Fearful. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 7 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Tordrid Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears professional attire. Her hair, while still mostly silver, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born into a rich family. When Tordrid reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Tordrid and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich, Military. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp. Golden pearl (80 gp).
Flame On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She keeps her white fur in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: She can speak with the recently deceased. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has recently gotten a pet goose that steals things from people.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted. Bonds: Family, Mentor, Criminal record. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 350 gp. 1 Half-Plate.
Megged Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them
History: Megged was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Red-brown spinel (90 gp).
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