Armara Pride, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her green robe and has her warhammer always slung over her shoulder. Her long black hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Armara isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born into a rich family. A gifted student she started as a Slave Trader, but she got bored and became a Assassin. She now mingles about in high society.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has money and likes to spend it
Ideals: Impeccable, Fighting. Bonds: Rich, Job, Criminal record. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Terran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.
Quespa Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who dresses in green turtlenecks beneath a brown coat with white slacks, she is not a threatening figure. Her crest is short and gold. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She dislikes all the random violence that takes place in the east. Quespa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Quespa was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her first spouse was a Navigator, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and her spouse's relatives view her with great suspicion
Ideals: Pacifist. Flaws: Insomniac. Bonds: Family, Poor, Adventurer. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
River Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. She keeps her long orange fur kept up in a rat tail. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: River hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She's since become an addict/alcoholic.
Motivation: Money/treasure.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp. Brass mug with jade inlays (300 gp).
Fragrant Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in collared shirts and wears a proper scarf over her head. She has moderate length yellow fur. She wears round tiny glasses practically rammed into her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with finding treasure.
History: She is a Metallic Dragon in disguise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 20 pp. Red garnet (160 gp).
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