Merla Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. Her chestnut hair is cut short with large spiked bangs in the front. Her fierce violet eyes like to dwell on things.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Depressed. Bonds: Attractive, Mentor, Military. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. Moss agate (16 gp).
Leaf Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His orange fur is kept up in a ponytail inside a wide-brimmed hat. His hazel eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north to a Jeweler, Leaf learned a great deal about his mother's area of expertise. He moved out south to avoid the crime he committed. He became a Jeweler soon after.
Motivation: Expand his business; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Rich, Guardian, Job, Criminal record. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 sp. Jasper (20 gp).
Marbas Art, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His hair is brown, silky, and of moderate length. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Marbas was left his father's suit of armor and trained in its use and care. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and to reunite with his absent father
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Engraver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 120 gp.
Therlin Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. Her silver hair is cut jaggedly and amateurishly. Her eyes are gray and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Sage profession.
History: She was born into a rich family. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now mingles about in high society.
Motivation: To pay off her debts; and to be a sage again
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Debt. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
