Herleva Appleton, Female Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She typically wears grey cloth garments or leather armor. She wears a top hat to cover her moderate length white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has always had a great fascination with Half-Elven culture. She is harsh and unforgiving.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Days after completing her studies, news broke out that her hometown was attacked by orcs. Herleva was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Someone believes her a fraud.
Flaws: Racist, Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Tourmaline (100 gp).
Jezean Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fine chain shirt which she covers with black colored cloaks and clothing, and a wedding ring on her left hand. Her bronze crest is kept up in a ponytail inside a top hat. She has gleaming, smiling red eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is frequently practicing swordplay.
History: She is a Lycanthrope in disguise. Jezean abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wishes to resurrect an old love.
Ideals: Joker, Entrepeneur. Bonds: In love, Military, Adventurer. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 130 gp. 1 Masterwork Heavy steel shield.
Faran Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is heavily combed to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Faran took refuge in the large cave and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Rich, Nature. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Half-Plate.
Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright grey suits and hats. His long golden hair reaches down to his waist. He has green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is wracked by social anxiety; and he is greedy
Flaws: Insomniac, Impulsive, Fearful. Bonds: Rich, In love. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
