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NPC Generator

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Advanced [show]


Akmen Hate, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair has been sun bleached extensively. He has gleaming, smiling red eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Akmen never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Logical. Bonds: Adventurer, Military, In love. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Akmen Hate, Male Tiefling Wizard 1
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)18 (+4) 8 (-1)18 (+4)
Skills Arcana +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 500 sp.


Social Check DCs


Wymar Beckwith, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a warhammer. He wears his auburn hair down. His thin eyebrows rest above his beady green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Wymar Beckwith, Male Human Rogue 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)12 (+1) 8 (-1)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Fenriz Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Barrister. He sports a flattop hair cut. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fenriz took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has worked as a Barrister like his father before him.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Fenriz Reverence, Male Tiefling Wizard 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 gp. Malachite (15 gp). Deep green spinel (120 gp). Blue quartz (15 gp). 3 Tanglefoot bags.


Social Check DCs


Pikar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red armored body suit, with a simple blue line shooting up and back down. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insomniac, Selfish. Bonds: Religious. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Pikar Copperkettle, Male Halfling Aristocrat 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 6 (-2)9 (-1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Zircon (50 gp).


Social Check DCs

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