Edge Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His long lavender fur is drawn into a two foot long braid. His amber eyes peer out from beneath his top brown hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Edge lived on a farm with his mother, near the main road leading to a nearby town. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and he's repulsed by the pc
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Jade (90 gp).
Salanop Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, tan cloak. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the recently deceased. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Sold as a small child to a necromancer, Salanop was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Criminal record, Mentor, Attractive. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 200 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (200 gp).
Enidda Offund, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of the sun god around her neck, and a sai on her belt. With bright brown hair. Her blue eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Enidda isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Enidda was born with her mother's beautiful face. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Callie Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing the road beaten gear of a warrior. She wears a deerstalker hat to hide her balding. Her brown eyes dart from person to person.
Personality: She is almost excessively polite to everyone, even when angry. She is skeptical of what others tell her and is slow to trust.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Tanner they were divorced and she won custody of their son. She worked as a Detective, and she later adopted a second son.
Motivation: Her religion dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Fighting, Athletic. Flaws: Shy, Antagonistic. Bonds: Family, Religious. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
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