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NPC Generator

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Advanced [show]


Diesa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. She is muscular with a powerful set of arms. She wears her blonde hair down. She is baby faced.

Personality: She is irascible and easily irritated. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Diesa was born the youngest of three triplets. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Assassin and was forced into it by her family.

Flaws: Antagonistic. Bonds: Criminal record, Family, Military. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Diesa Torevir, Female Dwarf Bard 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 sp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).


Social Check DCs


Loopmottin Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her whip. Her clothes are grease stained in places. Her long silver hair reaches down to her waist. Her brown eyes dart from person to person to random spaces in the air.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: She was born several months after her mother was called into army service. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Bonds: Poor, Immigrant, Military. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Loopmottin Nopenstallen, Female Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)8 (-1) 12 (+1)5 (-3)
Skills Arcana +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6 Acid flasks.


Social Check DCs


Bryseis Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. She is portly but not overly obese. Her hair is cut close to her head. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. After months of barely getting by, Bryseis managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: To reunite with her absent father; and she wants nothing more than to rejoin the army

Ideals: Logical. Bonds: Criminal record, Rich, Family, Military. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Bryseis Terror, Female Tiefling Ranger 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp. Chrysoprase (40 gp). Blue quartz (15 gp).


Social Check DCs


Agatha Brandon, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown vest and prefers white and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has done her best to style her red hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Agatha is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Agatha's homeland. Agatha decided to take the middle way and become a bodyguard. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Agatha Brandon, Female Human Cleric 2
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)14 (+2) 17 (+3)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Just what you see.


Social Check DCs

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