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NPC Generator

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Lvl.
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Advanced [show]


Arara Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her hair is silver and curly. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes her a fraud; and many drow want her driven away

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Arara Madden, Female Half-Elf Rogue 2
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Spring Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She typically wears a sleeveless long coat of deep pastel leather and dull red iron scale mail. She sports a flattop fur cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Mentor, Job. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Spring Of Clay, Female Tabaxi Adept 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp.


Social Check DCs


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His whole body is exceptionally muscular. He has a long blonde beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Pacifist, Fighting. Bonds: Immigrant, Family, Has a crush. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Cockaby Folkor, Male Gnome Fighter 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 4 Smokesticks.


Social Check DCs


Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his black crest. His eyes are likewise gold. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Entrepeneur, Optimist, Artistic. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Ghesh Ophinshtalajiir, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)11 (+0) 8 (-1)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs

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