Alice Ramsay, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a green low-cut shirt, and a feathered hat upon her head. She carries a battered shortbow and tarnished rapier as well. She is bald on top and has large red tufts of hair around her ears. Her violet eyes lackadaisically let the world flow into them.
Personality: She can speak with the recently deceased. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Warrior school at a young age so that she could practice her divine talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 300 sp.
Tricking Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a pastel costume with the symbols of death on her torso. She keeps her red fur in a pixie cut. Her ears are large.
Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Further she is a bit of a stoner and is frequently out of it.
History: Born in the south to a Roofer, Tricking learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Roofer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
Darrow Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Insomniac, Ugly. Bonds: Military, Criminal record. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Morthos Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a green wide-brimmed hat and green clothes and is in decent physical shape. He has moderate length purple hair. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a criminal king-pin and mafia family He has had some formal music training, and achieved minor success. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Bonds: Job, Adventurer, Criminal record. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
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