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NPC Generator

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Advanced [show]


Thamuz Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green leather gloves, a green jacket, and tight pants. He has wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. The war was a terrible time for him, and Thamuz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Thamuz hails from a village terrorized by giants. His father was a soldier and died while he was still young. Thamuz was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Military, Enemies. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Thamuz Pursuit, Male Tiefling Commoner 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 6 (-2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Silvo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. With a patchy golden beard and wild golden hair. He has blue eyes and a white hat with a tan feather.

Personality: Silvo is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Beggar for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Poor, Job, Religious. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Silvo Shadowquick, Male Halfling Warrior 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Sammal Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His dark red hair is smooth and relatively long. His eyes are gold and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Sammal Trust, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs


Quick On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her gray fur is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Quick was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: To share knowledge with the world; and dragonborn compassion

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Attractive. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Quick On the Water, Female Tabaxi Commoner 1
Medium (4'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)8 (-1) 13 (+1)6 (-2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 40 gp.


Social Check DCs

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