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NPC Generator

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Advanced [show]


Shamil Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She served in the navy to pay for her family's outstanding loans. When Shamil reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Flaws: Shy. Bonds: Attractive, Religious, Military. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Shamil Musgraben, Female Gnome Warrior 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 270 gp.


Social Check DCs


Quespa Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her white crest down. Her half smiles and gold eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.

History: She served in the navy to pay for her family's outstanding loans. When Quespa reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Flaws: Impulsive. Bonds: Rich, Attractive, Military. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Quespa Kerrhylon, Female Dragonborn Expert 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)10 (+0) 5 (-3)14 (+2)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp.


Social Check DCs


Taklinn Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Taklinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Military, Religious, Criminal record. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Taklinn Rakankrak, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)7 (-2) 7 (-2)7 (-2)
Skills Arcana +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mara Siannodel, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She has done her best to style her auburn hair to look like a famous performer. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Mara was born on a far southern mountains where she grew up under the tutelage of her father, an expert Glassblower. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: To be a Barrister again; and to get a good night's sleep

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Mara Siannodel, Female Elf Adept 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).


Social Check DCs

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