Thokk Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long silver hair kept up in a rat tail. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Painter profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Painter, but he was a colossal failure. Recently the stress of being a Blacksmith has made it difficult for him to sleep.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Job. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. 3 Smokesticks.
Skamos Flair, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is still thick. His red eyes peer out from beneath his wide-brimmed green hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Skamos was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: Money/treasure; and to be a navigator again
Ideals: Disciplined, Athletic. Bonds: Enemies, Job, Rich. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 80 gp. Eye agate (7 gp).
Morana Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears grey cloth garments or leather armor. She has a very tight haircut. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a mountains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Morana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morana. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Immigrant, Criminal record, Adventurer, Nature. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
Quespa Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy green dress. She has moderate length black crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A freak accident while working with her Stylist mother left her crippled. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and meet up once more with her childhood friend
Flaws: Insane, Disease. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Smoky quartz (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
