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NPC Generator

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Advanced [show]


Verin Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a black Stetson hat and black clothes. Her brown hair is matted, messy, and big. She is baby faced.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to loving parents in a slum to the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Stableman.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and she is unsatisfied with her job

Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Verin Hope, Female Tiefling Ranger 1
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a sword on his belt. He is bristling with hidden weapons, mostly swords and lances. His black fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: Pelt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pelt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelt. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Pelt On the Water, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of luck around her neck, and a nunchaku on her belt. She has wavy orange fur. Her eyes are likewise hazel.

Personality: Stoic and calm, she prefers to meditate than take action. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Since then, she has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Optimist. Bonds: In love, Nature. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Great On the Water, Female Tabaxi Wizard 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears yellow leather gloves, a yellow jacket, and tight pants. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Professionalism, Gifted. Bonds: Nature, Criminal record. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Henry Malcolms, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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