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NPC Generator

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Advanced [show]


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he is content

Flaws: Mundane. Bonds: Poor, Immigrant, Religious. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hamil Goodearth, Male Halfling Commoner 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Acrobatics +4, History +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1

Possessions: 70 gp.


Social Check DCs


Oriel Chatham, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear flannel. She wears a wide-brimmed hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: When she was but 3 years old her parents immigrated from the west. Like her father and her brother before her, after school she went straight into learning to become a Tanner. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Flaws: Secretive. Bonds: Job, Immigrant, Adventurer. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oriel Chatham, Female Human Fighter 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 5 (-3)13 (+1)
Skills Acrobatics +5, History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: 40 gp.


Social Check DCs


Ahlyssa Elton, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright grey dresses and hats. She keeps her auburn hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is skeptical of what others tell her and is slow to trust.

History: She was born to loving parents in a slum to the north. When Ahlyssa reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Military, Family. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Ahlyssa Elton, Female Human Barbarian 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)10 (+0) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large brown jacket, marred by beers. He has styled his white hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Fargrim was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Has a crush. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)3 (-4) 14 (+2)9 (-1)
Skills Acrobatics +2, Religion -2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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